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Xcom 2 long war
Xcom 2 long war















Arbitrary Headcount Limit: Slightly bigger than in vanilla game, but it's still here - starting squad size is 6, which can be upgraded to 8 for regular missions, 10 for alien base and EXALT HQ assaults, and 12 for the final mission.Ascended Extra: As of beta 14, General Van Doorn will join XCOM if he is successfully extracted during the relevant council mission.On top of this, time passes more slowly and there are many more missions players can expect to complete three-to-four times as many missions as a typical game of normal Enemy Within. However, you'll NEED those bonuses, as the aliens get their own share of new toys and tricks, and the previously-unthreatening EXALT get some new upgrades as well. The game greatly expands on the options presented to the player in the original game you can field larger squads, there are twice as many classes, nearly every class has multiple weapon and equipment options, there are far more perks (and the perks have more variety to them), and you gain more and more benefits as the game progresses, due to expanded research, a deeper Psychic Powers system, and increased rewards from completed missions, satellites, Council missions, and so on.

#Xcom 2 long war mod#

Did we mention this mod is tough? As in " Terror Mission with Chryssalids in the second month" tough?

xcom 2 long war

Which in this game is the original game's Normal.

xcom 2 long war

Whereas the average game of Enemy Within could be completed in around 20-30 hours based on difficulty, Long War can easily take upwards of 40.and that's on the easiest difficulty.

xcom 2 long war

Additionally, as the title suggests, it's long.















Xcom 2 long war